6 private links
Modern OpenGL wrapper, thin C++14 header-only layer on top of the OpenGL 4.5+ API
A 3D game engine written in Go!
Welcome to the OpenGL Programming book. OpenGL is an API used for drawing 3D graphics. OpenGL is not a programming language; an OpenGL application is typically written in C or C++. What OpenGL does allow you to do is draw attractive, realistic 3D graphics with minimal effort. The API is typically used to interact with a GPU, to achieve hardware-accelerated rendering.
Leszek Godlewski, the former developer at The Farm 51 who has ported games like Painkiller Hell and Damnation and Deadfall Adventures to Linux / SteamOS, has given another presentation on porting games to Linux.
Complete Verilog implementation of a 2D/ 3D graphics processor capable of OpenGL and D3D w/ full test suite
ClanLib is a cross platform toolkit library with a primary focus on game creation. The library is Open Source and free for commercial use, under the ClanLib License.
Feature Highlights
Very liberal zlib style license
Supports Windows, Linux and partially Mac OS X
OpenGL, Direct3D and Software Rendering
High-performant shader based render architecture
Full GUI framework customizable using CSS 2.1
GUI windows rendered to textures or native windows
High level 2D graphics with fonts, sprites, animations, collisions
Network library with sockets, web and game interfaces
Game IDE graphic interface
Physics for both 2D and 3D
Scene Manager for 3D
OpenCL support
Database supporting SQLite
Sound supporting wav, tracker formats and ogg-vorbis
Basic cross platform runtime (threading, file I/O, XML/DOM, etc.)
Template based signal library (type-safe callbacks)
Integrated resource management
Lots of blender models
Learn glsl
Pretty funnny
A travaillé sur les effet spéciaux de Tron Legacy
Lots of amazing opengl tuto