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Programming today exercises our symbolic reasoning. We write code—a sequence of symbols—in a text editor.
But when we explain ideas to colleagues, we don’t just speak words, we draw diagrams and gesture with our hands. We augment the symbolic channel with a spatial channel.
How can we communicate programs to a computer over a spatial channel?
Shadershop is an interface for programming GPU shaders in the mode of a direct manipulation image editor like Photoshop. It is an experiment in leveraging the programmer’s spatial reasoning the way that coding today leverages the programmer’s symbolic reasoning.
Amazing article about 3d programming stuff