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The evolution of the modern graphics processor begins with the introduction of the first 3D add-in cards in 1995, followed by the widespread adoption of the 32-bit operating systems and the affordable personal computer.
The graphics industry that existed before that largely consisted of a more prosaic 2D, non-PC architecture, with graphics boards better known by their chip’s alphanumeric naming conventions and their huge price tags. 3D gaming and virtualization PC graphics eventually coalesced from sources as diverse as arcade and console gaming, military, robotics and space simulators, as well as medical imaging.